I have been meddling with Auraq & landed on this concept. The idea is pretty straight forward. Pick up the cards that share similar stats spikes to strengthen my presence on 3 regions Forest/Mountain/Forest&Mountain. The game plan is to start aggressively (ideally Martingale or inkcaster T1), ideally ramp on turn 2 with Djinn and possibly land a first Hydracaena turn 3. Auraq ability should be available by turn 5 consistently, but you can activate it as soon as turn 4. I would advise to hold on it if the opponent doesn't have a permanent or an anchored character as you could hit a few spells and lower the efficiency of the ability, turning it into a simple draw. If Auraq's ability lands a strong body for free, it's time to set up an Ether. If it hits an Ether, GG you can keep on playing your characters and enjoy 3 draws per turn. The goal is to advance the expeditions even if we can't block the ennemy and block them on the lands where we have stats spikes.
Héros
Nom | Faction | |
---|---|---|
Auraq & Kibble | Lyra |
|
Sorts
# | Nom | Mana | |
---|---|---|---|
3 | Meunier, Tu Dors | / |
|
2 | Cocon d'Étoffe | / |
|
2 | Entraînement Magique | / |
|
2 | Prison de Peinture | / |
|
Permanents
# | Nom | Mana | |
---|---|---|---|
2 | Fragment d'Éther | / |
|
Personnages
# | Nom | Mana | |
---|---|---|---|
3 | Puissant Jinn | / |
|
3 | Martengale | / |
|
3 | Prestidigitatrice de l'Ouroboros | / |
|
3 | Hathor | / |
|
3 | Tanuki | / |
|
3 | Encrière de l'Ouroboros | / |
|
3 | Le Chapelier | / |
|
2 | Asmodée | / |
|
2 | Yong-Su, Tisserand Verdoyant | / |
|
3 | Hydracaena | / |
|
Rareté | Nombre |
---|---|
Commune | 24 |
Rare | 15 |
Unique | 0 |
Total Count | 39 (+ 1 hero) |
Type | N'importe quand | Main de départ |
---|---|---|
Personnages | ||
Sorts | ||
Permanents |
Format | Est-il légal ? | Notes |
---|---|---|
Standard | Oui | |
Championnat ExAlts | Oui | |
Draft | Oui |
Connectez-vous pour utiliser cette fonction !
Se connecter