Leafrock

I have been meddling with Auraq & landed on this concept. The idea is pretty straight forward. Pick up the cards that share similar stats spikes to strengthen my presence on 3 regions Forest/Mountain/Forest&Mountain. The game plan is to start aggressively (ideally Martingale or inkcaster T1), ideally ramp on turn 2 with Djinn and possibly land a first Hydracaena turn 3. Auraq ability should be available by turn 5 consistently, but you can activate it as soon as turn 4. I would advise to hold on it if the opponent doesn't have a permanent or an anchored character as you could hit a few spells and lower the efficiency of the ability, turning it into a simple draw. If Auraq's ability lands a strong body for free, it's time to set up an Ether. If it hits an Ether, GG you can keep on playing your characters and enjoy 3 draws per turn. The goal is to advance the expeditions even if we can't block the ennemy and block them on the lands where we have stats spikes.

10/09/2024
95
 

Statistiques


Distribution des types de carte
Distribution de puissance
Distribution des raretés
Rareté Nombre
Commune 24
Rare 15
Unique 0
Nombre Total 39 (+ 1 héros)
Probabilité de pioche
Type N'importe quand Main de départ
Personnages
Sorts
Permanents
Légalité du format 
Format Est-il légal ? Notes
Standard Oui
Championnat ExAlts Oui
Doubles Non Ce mode fonctionne de la même manière que le mode standard mais nécessite l'utilisation de deux factions différentes.
Ebauche Oui
Courbe de mana
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