Basira B&D - Boost & Draw

The finalized version of my Basira Boost & Draw deck, with which I'm having great success on local tournaments and on BGA, hovering around 1700-1750 in Elite.

Ideally, you want a starting hand with Tiny Djinns to ramp up quickly, to be flexible with your mana reserve, and to try to build a card advantage with the unique draw/boost-oriented cards and the Mighty Djinns.

Mana eruption is there to counter major opponent threats, and you shouldn't hesitate to use it, as the Djinns are there to make up for lost mana.

The most difficult matchups are against Yzmir, because of the numerous “Off You Go! It is possible to sabotage them with the help of Bravos bouncers.

Knowing how to use Helping Hand is key. The card is very flexible, an almost free “After You” effect that triggers Basira's power. You can use it on a Mighty Djinn to continue generating card advantage, on an unboosted "from the hand" Tiny Djinn to avoid sabotage and get mana quickly, etc...

PS : these are my Uniques, but everything with draw/boost (with no/low conditions on it) would work well

05/12/2024
1000
 

Statistiques


Distribution des types de carte
Distribution de puissance
Distribution des raretés
Rareté Nombre
Commune 21
Rare 15
Unique 3
Nombre Total 39 (+ 1 héros)
Probabilité de pioche
Type N'importe quand Main de départ
Personnages
Sorts
Permanents
Légalité du format 
Format Est-il légal ? Notes
Standard Non Contient une carte interdite
No Uniques Non This mode works the same as Standard but forbids the use of unique cards.
Singleton Non
Doubles Non Ce mode fonctionne de la même manière que le mode standard mais nécessite l'utilisation de deux factions différentes.
Ebauche Oui
Courbe de mana
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