I have been meddling with Auraq & landed on this concept. The idea is pretty straight forward. Pick up the cards that share similar stats spikes to strengthen my presence on 3 regions Forest/Mountain/Forest&Mountain. The game plan is to start aggressively (ideally Martingale or inkcaster T1), ideally ramp on turn 2 with Djinn and possibly land a first Hydracaena turn 3. Auraq ability should be available by turn 5 consistently, but you can activate it as soon as turn 4. I would advise to hold on it if the opponent doesn't have a permanent or an anchored character as you could hit a few spells and lower the efficiency of the ability, turning it into a simple draw. If Auraq's ability lands a strong body for free, it's time to set up an Ether. If it hits an Ether, GG you can keep on playing your characters and enjoy 3 draws per turn. The goal is to advance the expeditions even if we can't block the ennemy and block them on the lands where we have stats spikes.
Héroe
Nombre | Facción | |
---|---|---|
Auraq y Croqueta | Lyra |
|
Hechizos
# | Nombre | Maná | |
---|---|---|---|
3 | Estrellita, ¿dónde estás? | / |
|
2 | Crisálida de tela | / |
|
2 | Entrenamiento mágico | / |
|
2 | Prisión de pintura | / |
|
Permanentes
# | Nombre | Maná | |
---|---|---|---|
2 | Esquirla de éter | / |
|
Personajes
# | Nombre | Maná | |
---|---|---|---|
3 | Jinn poderoso | / |
|
3 | Martengala | / |
|
3 | Timadora del Uroboros | / |
|
3 | Hathor | / |
|
3 | Tanuki | / |
|
3 | Tejetintas del Uroboros | / |
|
3 | El Sombrerero | / |
|
2 | Asmodeo | / |
|
2 | Yong-Su, tejedor de plantas | / |
|
3 | Hidracaena | / |
|
Rareza | Cantidad |
---|---|
Común | 24 |
Rara | 15 |
Única | 0 |
Cantidad Total | 39 (+1 héroe) |
Tipo | En cualquier momento | Mano inicial |
---|---|---|
Personajes | ||
Hechizos | ||
Permanentes |
Formato | ¿Es legal? | Notas |
---|---|---|
Estándar | Sí | |
Campeonato de ExAlts | Sí | |
Draft | Sí |
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