Teijacaena (No Uniques)

Gameplan:

Teija looks to play at least 1 character per turn to get value from her hero ability, and ideally having that first character be anchored so you get the value!

Our ideal game plan is playing 2 ramp cards into a day 3 Hydracaena, and riding the dragon to victory. These ramp cards are currently Bountiful Meadow, Tiny Jinn and Aja. You really want to play 2 of these as soon as possible, ideally on day 1 and day 2. You don't usually need more than 2, excess Tiny Jinn or Aja you find can usually be put into mana after you have ramped twice.

The rest of our deck is just good value. Mana reaping and cloth cocoon are some of the most flexible removal in the game are very important. I would recommend waiting to use mana reaping until the last turn of the game, so your opponent doesn't get any benefit from the extra mana.

The Spindle is a pretty weak landmark in most matchups, but against decks like Yzmir control, it is your best card! Typically you will be putting it into mana, but if you get the chance to play a single one out if it is often worth it, especially early or against decks with lots of removal.

And the rest of our creatures are just good value! All out plants to get the benefit from hero ability, anchored, bountiful meadow, and hydracaena tough.

My dream Uniques would be 4 or 5 cost characters that ramp you (that aren't Aja) so you can go up to 12 total ramp cards, making day 3 Hydracaena more efficient. If we can really dream here, a 5 cost Son of Yggdrassil that ramps would be beautiful, as you can day 1 bountiful meadow + sneezer shroom, day 2 unique Son, day 3 hydracaena :0

If you have any questions please leave a comment :)

12/09/2024
Midrange Ramp

Decklist

Estadísticas

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Común 24
Rara 15
Única 0
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Tipo En cualquier momento Mano inicial
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Formato ¿Es legal? Notas
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