Basira B&D - Boost & Draw

The finalized version of my Basira Boost & Draw deck, with which I'm having great success on local tournaments and on BGA, hovering around 1700-1750 in Elite.

Ideally, you want a starting hand with Tiny Djinns to ramp up quickly, to be flexible with your mana reserve, and to try to build a card advantage with the unique draw/boost-oriented cards and the Mighty Djinns.

Mana eruption is there to counter major opponent threats, and you shouldn't hesitate to use it, as the Djinns are there to make up for lost mana.

The most difficult matchups are against Yzmir, because of the numerous “Off You Go! It is possible to sabotage them with the help of Bravos bouncers.

Knowing how to use Helping Hand is key. The card is very flexible, an almost free “After You” effect that triggers Basira's power. You can use it on a Mighty Djinn to continue generating card advantage, on an unboosted "from the hand" Tiny Djinn to avoid sabotage and get mana quickly, etc...

PS : these are my Uniques, but everything with draw/boost (with no/low conditions on it) would work well

05/12/2024
1000
 

Estadísticas


Distribución por tipo
Distribución por Region
Distribución por rareza
Rareza Cantidad
Común 21
Rara 15
Única 3
Recuento total 39 (+1 héroe)
Probabilidad de robar
Tipo En cualquier momento Mano inicial
Personajes
Hechizos
Permanentes
Legalidad de formato 
Formato ¿Es legal? Notas
Estándar No Contiene una carta prohibida
Sin Únicas No This mode works the same as Standard but forbids the use of unique cards.
Singleton No
Facción doble No Este modo sigue las mismas normas que Estándar pero fuerza el uso de 2 facciones distintas.
Draft
Curva de maná
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