Leafrock

I have been meddling with Auraq & landed on this concept. The idea is pretty straight forward. Pick up the cards that share similar stats spikes to strengthen my presence on 3 regions Forest/Mountain/Forest&Mountain. The game plan is to start aggressively (ideally Martingale or inkcaster T1), ideally ramp on turn 2 with Djinn and possibly land a first Hydracaena turn 3. Auraq ability should be available by turn 5 consistently, but you can activate it as soon as turn 4. I would advise to hold on it if the opponent doesn't have a permanent or an anchored character as you could hit a few spells and lower the efficiency of the ability, turning it into a simple draw. If Auraq's ability lands a strong body for free, it's time to set up an Ether. If it hits an Ether, GG you can keep on playing your characters and enjoy 3 draws per turn. The goal is to advance the expeditions even if we can't block the ennemy and block them on the lands where we have stats spikes.

09/10/2024
47

Hero

Name Faction
Auraq & Kibble Lyra

Spells

# Name Mana
3 Twinkle Twinkle /
2 Cloth Cocoon /
2 Magical Training /
2 Paint Prison /

Permanents

# Name Mana
2 Aether Shard /

Stats


Card Type Distribution
Rarity distribution
Rarity Count
Common 24
Rare 15
Unique 0
Total Count 39 (+ 1 hero)
Probability of drawing
Type Anytime Initial hand
Characters
Spells
Permanents
Format legality
Format Is it legal? Notes
Standard Yes
ExAlts Championship Yes
Draft Yes
Mana curve
Comments

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