Uniques buy back one of our 15 non fleeting spells to create value. We can use training or helping hand to play them forever. They also allow us to play more creatures to avoid losing due to our big threat getting removed. Spindle and disciple to after you as mana and sequencing seems super important.
Hero
Name | Faction | |
---|---|---|
Afanas & Senka |
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Spells
# | Name | Mana | |
---|---|---|---|
3 | Helping Hand | / |
|
3 | Meditation Training | / |
|
3 | Beauty Sleep | / |
|
3 | Magical Training | / |
|
3 | Off You Go! | / |
|
2 | Spy Craft | / |
|
1 | Banishing Gate | / |
|
3 | Kraken's Wrath | / |
|
Characters
# | Name | Mana | |
---|---|---|---|
1 | Hua Mulan | / |
|
3 | Bravos Bladedancer | / |
|
2 | Spindle Harvesters | / |
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1 | Spindle Harvesters | / |
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3 | Studious Disciple | / |
|
3 | Tooth Fairy | / |
|
3 | Kadigiran Mage-Dancer | / |
|
1 | Flamel | / |
|
1 | Flamel | / |
|
Rarity | Count |
---|---|
Common | 21 |
Rare | 15 |
Unique | 3 |
Total Count | 39 (+ 1 hero) |
Type | Anytime | Initial hand |
---|---|---|
Characters | ||
Spells | ||
Permanents |
Format | Is it legal? | Notes |
---|---|---|
Standard | Yes | |
ExAlts Championship | No | This mode works the same as Standard but replaces the 3 uniques with 3 extra rares. |
Doubles | No | This mode works the same as Standard but requires the use of two different factions. |
Draft | Yes |
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