The Hero's power feels a bit weak but I'd be happy to be wrong. Trying to up the number of permanents to get to the point where Sierra we activate a turn out of two comes at a significant cost. The deck is super dependent on Hive. We also need to be able to defend ourselves before playing a Hive. I believe that sabotage is key here.
Hero
| Name | Faction | |
|---|---|---|
| Sierra & Oddball |
|
|
Spells (5)
| # | Name | Mana | |
|---|---|---|---|
| 3 | Mechanical Training | / |
|
| 2 | Kelon Burst | / |
|
Permanents (11)
| # | Name | Mana | |
|---|---|---|---|
| 3 | Armored Jammer | / |
|
| 3 | Brassbug Hub | / |
|
| 2 | Kelonic Generator | / |
|
| 3 | Brassbug Hive | / |
|
Characters (23)
| # | Name | Mana | |
|---|---|---|---|
| 3 | Foundry Mechanic | / |
|
| 3 | Axiom Salvager | / |
|
| 2 | Foundry Engineer | / |
|
| 3 | Ogun | / |
|
| 3 | Ada Lovelace | / |
|
| 3 | The Frog Prince | / |
|
| 2 | Three Little Pigs | / |
|
| 2 | Foundry Armorer | / |
|
| 2 | Athena | / |
|
| Rarity | Count |
|---|---|
| Common | 24 |
| Rare | 15 |
| Unique | 0 |
| Total Count | 39 (+ 1 hero) |
| Type | Anytime | Initial hand |
|---|---|---|
| Characters | ||
| Spells | ||
| Permanents |
| Format | Is it legal? | Notes |
|---|---|---|
| Standard | Yes | |
| No Uniques | Yes | |
| Singleton | No | |
| Doubles | No | This mode works the same as Standard but requires the use of two different factions. |
| Draft | Yes |
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