The Hero's power feels a bit weak but I'd be happy to be wrong. Trying to up the number of permanents to get to the point where Sierra we activate a turn out of two comes at a significant cost. The deck is super dependent on Hive. We also need to be able to defend ourselves before playing a Hive. I believe that sabotage is key here.
Hero
Name | Faction | |
---|---|---|
Sierra & Oddball | Axiom |
|
Spells
# | Name | Mana | |
---|---|---|---|
3 | Mechanical Training | / |
|
2 | Kelon Burst | / |
|
Permanents
# | Name | Mana | |
---|---|---|---|
3 | Brassbug Hub | / |
|
2 | Kelonic Generator | / |
|
3 | Armored Jammer | / |
|
3 | Brassbug Hive | / |
|
Characters
# | Name | Mana | |
---|---|---|---|
2 | Foundry Engineer | / |
|
3 | Ogun | / |
|
3 | Foundry Mechanic | / |
|
3 | Axiom Salvager | / |
|
2 | Three Little Pigs | / |
|
3 | Ada Lovelace | / |
|
2 | Foundry Armorer | / |
|
2 | Athena | / |
|
3 | The Frog Prince | / |
|
Rarity | Count |
---|---|
Common | 24 |
Rare | 15 |
Unique | 0 |
Total Count | 39 (+ 1 hero) |
Type | Anytime | Initial hand |
---|---|---|
Characters | ||
Spells | ||
Permanents |
Format | Is it legal? | Notes |
---|---|---|
Standard | Yes | |
ExAlts Championship | Yes | |
Doubles | No | This mode works the same as Standard but requires the use of two different factions. |
Draft | Yes |
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