[3/5 Complexity] : » It's actually quite approachable, the tempo-centric "beatdown" playstyle makes for a fairly low skill-floor. Still, the deck has incredible combo potential, and a lot of the skill-expression and mastery comes from deliberately playing around powerful interactions between Seasoned, Anchored and removing Fleeting. «
The simplest win-condition "combo" in the deck is [Atlas] + [Parvati] + [Bravos Vanguard], as it presents a must-remove scenario for your opponent. It requires the three aforementioned cards + 9* mana and goes as follows:
Turn 0: Play [Atlas] from hand any given turn, buffs from things like [Kelon Cylinder], [Physical Training], and [Chiron] are ideal (and should be followed by using your hero power) but not necessary. *This can be done before being on 9 Mana.
Turn 0.5: If you played [Atlas] with 0 buffs, and don't have [Haven] in play, strongly consider waiting.
Turn 1: Play Atlas from the reserve, ideally with at least 1 [Haven] down to combine with hero power for +2. Play [Parvati] from hand to anchor [Atlas].
Turn 2: Play [Parvati] from the reserve to anchor [Atlas] again, Play [Vanguard] from hand to remove [Parvati]'s fleeting
Turn 3: Play [Parvati] from the reserve to anchor [Atlas] again, Play [Vanguard] from reserve to remove [Parvati]'s fleeting
Turn 4: Play [Parvati] from the reserve to anchor [Atlas] again
While this is particularly strong with [Atlas] due to how absurd Gigantic is, you can still achieve a similar effect with [Shenlong] or even [Bravos Bladedancer] if sufficiently buffed beforehand.
[5/5 Strength] : » Probably the single strongest deck I've played, and the deck I currently (21/08/24) have the highest win% on. «
Definitely my favorite "Haven deck", as it doesn't even particularly rely on it, and any attempt at removing it feels like an opportunity to simply seize more tempo.
While heroes like Arjun, Afanas, Teija and Lindiwe are arguably stronger in a vacuum, the Bravos card-pool feels much more potent, and every card played on curve seems genuinely impactful in every game.
Hero
Name | Faction | |
---|---|---|
Basira & Kaizaimon |
![]() |
|
Spells
# | Name | Mana | |
---|---|---|---|
3 | Helping Hand | / |
|
2 | Physical Training | / |
|
3 | Intimidation | / |
|
Permanents
# | Name | Mana | |
---|---|---|---|
2 | Kelon Cylinder | / |
|
3 | Haven, Bravos Bastion | / |
|
Characters
# | Name | Mana | |
---|---|---|---|
3 | Tiny Jinn | / |
|
3 | Red | / |
|
3 | Haven Bouncer | / |
|
3 | Bravos Bladedancer | / |
|
3 | Atlas | / |
|
2 | Axiom Salvager | / |
|
3 | Chiron | / |
|
1 | Bravos Vanguard | / |
|
2 | Bravos Vanguard | / |
|
3 | Parvati | / |
|
Rarity | Count |
---|---|
Common | 21 |
Rare | 18 |
Unique | 0 |
Total Count | 39 (+ 1 hero) |
Type | Anytime | Initial hand |
---|---|---|
Characters | ||
Spells | ||
Permanents |
Format | Is it legal? | Notes |
---|---|---|
Standard | No |
Exceeds the maximum RARE card count (15) |
ExAlts Championship | Yes | |
Doubles | No | This mode works the same as Standard but requires the use of two different factions. |
Draft | Yes |
Login to use this feature!
Login
Hi. Would you consider this deck still strong now that the meta has settle down a bit? Also, what unique effets would you go for? I'm trying to make a Basira deck that could be competitive but Sigismar and especially Fen decks destroy me everytime! Thanks for your time
Spy: Not a bad card to add to the list, I think sabotage is quite efficient in the current meta. The reason they're not included is simply that I have a difficult time seeing what rares they would replace, and Haven Bouncer is an *excellent* common that achieves a similar effect.
Still very strong, but not on the same level as Sigismar (though that also just seems like the best deck currently). If it's very prevalent at your local venue I'd advise upgrading to 3x Rare Intimidation. I use Draw/Resup Uniques for this list, but have not tested extensively.