A Gulrang control variant with an emphasis on salvaging the aggro matchups through efficient early game stoppers, and a potent Resupply / Scrap engine.
[4/5 Complexity]: » A fairly difficult deck to pilot, as the playstyle is inherently hinging on accurate risk-assessment, and miscalculations are heavily punished by meta-decks. «
You will almost always be playing from behind due to Gulrang's [Defender] token mechanic. Additionally, you're tasked with delicately choosing the turns where you fight for the board, and those where you deliberately concede expedition losses to establish future power (through your Permanents, & "set-up" creatures like Thoth, Rune-scribe).
Gulrang in particular is so reliant on coming back later in the game, that losing a single "Strong" turn (or conceding a "Weak" turn, before your opponent invests meaningful resources) can result in a game-loss.
[3/5 Strength]: » When played optimally it can compete in most matchups, but don't expect to be favored frequently, or to be handed any easy victories. «
This is definitely my favorite Gulrang list, and I love how it rewards careful planning and good board-state awareness. That being said, she is easily the weakest ordis hero currently, and unfortunately it shows.
[Uniques]: This list has 18 rares for the sake of demonstrating the overall power budget allocation, but strong token spam uniques are extremely important for the decks competitiveness.
Hero
Name | Faction | |
---|---|---|
Gulrang & Tocsin |
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Spells
# | Name | Mana | |
---|---|---|---|
1 | Charge! | / |
|
3 | Teamwork Training | / |
|
2 | Sticky Note Seals | / |
|
2 | Open the Gates | / |
|
Permanents
# | Name | Mana | |
---|---|---|---|
3 | Ordis Carrier | / |
|
Characters
# | Name | Mana | |
---|---|---|---|
2 | Foundry Engineer | / |
|
3 | Foundry Mechanic | / |
|
3 | Haven Warrior | / |
|
2 | Paper Herald | / |
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1 | Ordis Trooper | / |
|
2 | Ordis Cadets | / |
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3 | Monolith Rune-Scribe | / |
|
2 | Ozma | / |
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2 | Ordis Gatekeeper | / |
|
3 | Ordis Spy | / |
|
3 | Thoth | / |
|
2 | Issitoq | / |
|
Rarity | Count |
---|---|
Common | 21 |
Rare | 18 |
Unique | 0 |
Total Count | 39 (+ 1 hero) |
Type | Anytime | Initial hand |
---|---|---|
Characters | ||
Spells | ||
Permanents |
Format | Is it legal? | Notes |
---|---|---|
Standard | No |
Exceeds the maximum RARE card count (15) |
ExAlts Championship | Yes | |
Doubles | No | This mode works the same as Standard but requires the use of two different factions. |
Draft | Yes |
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