Last Updated: October 27th, 2024
Gameplan:
Treyst is one of the most low to the ground aggro deck in the game, and has one of the strongest hero abilities to support it. The problem is, you need to play 5 cards from reserve before he has any hero ability. For this reason, our main goal is to spam low cost cards from reserve early, and then use our hero ability to refill our depleted resources.
Our ideal game plan is to get 2 Haven, Bravos Bastion as early as possible. To speed up our hero ability, we want to use Kelon Elemental, Ada Lovelace and all 3 of our 1-costs (Mechanic, Salvager, Stargazer) to activate our hero ability. Our best games will have our hero ability active on day 3, but I would guess the average is day 4. You really want to remember to use it every turn, it is a free card!
After we have hero ability active, we of course still want to make sure we get 2 Haven out, and then run the opponent over by chaining strong cards from reserve, such as Tinker Bell and Athena. Our main power spikes are days 4, 5, 6, 7. Because of our low curve, we often become weaker than our opponent from day 9 and onward. For this reason, we want to try and double advance as much as possible, and win before or on day 8. This is often what happens in the games you win. Athena is a key card to allow us to use all our resources in day 8+, as otherwise you will often run out of cards before you run out of mana.
There are really no ideal uniques for this deck that you need to find, any cheap characters that have reserve synergies will work! Any cheap character that lets you put cards into reserve is nice as well.
The following are what I consider the "core" cards in a Treyst deck that you should never change. Sometimes you can mess with their rarity though, like in my personal list I have one of the Axiom Salvager as rare. The rest is really up to you!
Rares:
All of them. As of the 1st set, don't change these 15.
Commons:
3 Kelon Elemental
3 Foundry Mechanic
3 Coppelia
3 Tinker Bell
1-2 Athena
(The rest is flexible, but I would always cut the 3 Jian for your uniques)
Hero
Name | Faction | |
---|---|---|
Treyst & Rossum |
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|
Spells
# | Name | Mana | |
---|---|---|---|
3 | Kelon Burst | / |
|
Permanents
# | Name | Mana | |
---|---|---|---|
3 | Haven, Bravos Bastion | / |
|
Characters
# | Name | Mana | |
---|---|---|---|
3 | Kelon Elemental | / |
|
3 | Foundry Mechanic | / |
|
3 | Axiom Salvager | / |
|
3 | Tinker Bell | / |
|
3 | Jian, Assembly Overseer | / |
|
3 | Amelia Earhart | / |
|
3 | Ada Lovelace | / |
|
3 | Coppélia | / |
|
3 | Dr. Frankenstein | / |
|
3 | Athena | / |
|
3 | Yzmir Stargazer | / |
|
Rarity | Count |
---|---|
Common | 24 |
Rare | 15 |
Unique | 0 |
Total Count | 39 (+ 1 hero) |
Type | Anytime | Initial hand |
---|---|---|
Characters | ||
Spells | ||
Permanents |
Format | Is it legal? | Notes |
---|---|---|
Standard | Yes | |
ExAlts Championship | Yes | |
Doubles | No | This mode works the same as Standard but requires the use of two different factions. |
Draft | Yes |
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@rarecuisine I cut 2 boom 1 hooked for 3 Jian, that's the only changes I made in the last 20 days? I just felt that the spells were a bit too clunky. I think Jian is bad too but as I say in the primer should be replaced with Uniques