A quick test on Matz shows two things : 1. It is hard to get fast to three landmarks 2. Without heavy draw/Resupply, the effect of Matz is useless (It is mana advantage, which is useless if you're out of cards to play)
This deck tries to optimize those two as much as possible, at the cost of immediate power. Will need proper testing against players to see if it's just goldfishing into nothing or not
Hero
| Name | Faction | |
|---|---|---|
| Matz & Hive |
|
|
Spells (3)
| # | Name | Mana | |
|---|---|---|---|
| 3 | License Withdrawal | / |
|
Permanents (16)
| # | Name | Mana | |
|---|---|---|---|
| 3 | Brassbug Hub | / |
|
| 3 | The Lectern | / |
|
| 3 | The Consortium | / |
|
| 3 | The Consulate | / |
|
| 2 | Grand Endeavor | / |
|
| 2 | The Reunion | / |
|
Characters (20)
| # | Name | Mana | |
|---|---|---|---|
| 3 | Foundry Mechanic | / |
|
| 3 | Kikimora | / |
|
| 3 | Ordis Attorney | / |
|
| 2 | Bluecap | / |
|
| 1 | Louis Sullivan | / |
|
| 2 | Louis Sullivan | / |
|
| 3 | Reka Investor | / |
|
| 3 | Astrape, Reka Hexarch | / |
|
| Rarity | Count |
|---|---|
| Common | 21 |
| Rare | 15 |
| Unique | 0 |
| Total Count | 39 (+ 1 hero) |
| Type | Anytime | Initial hand |
|---|---|---|
| Characters | ||
| Spells | ||
| Permanents |
| Format | Is it legal? | Notes |
|---|---|---|
| Standard | Yes | |
| No Uniques | Yes | |
| Singleton | No |
Does not have enough cards (59) Contains more than a single copy of a card |
| Doubles | No | This mode works the same as Standard but requires the use of two different factions. |
| Draft | Yes |
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