This deck makes effective use of the Subhash effect. Additionally, it's recommended to activate the permanent frequently using Dr. Frankestain and similar effects.
Unique: Draw Effect or Frank Effect without conditions.
They should also have a reserve cost of 2 or less.
I think i will find a spot for the Rare Boom, at least 1 copy. I dont want to sac a lot of permanent. i-m not focussed in this strategy so atm i'm not sure if i want a Boom
Comments and suggestions are appreciated.
Change v1: -2 Boom , + 2 Demolition Expert
Change v2: - 2 Demolition Expert, +2 Foundry Engineer
Change v3: -3 gavroche, + 3 sniffer ( GiackyStrike suggestion, thanks ) , -2 Coppelia , +2 paju ( thanks to Morco24 )
Hero
| Name | Faction | |
|---|---|---|
| Subhash & Marmo |
|
|
Spells (9)
| # | Name | Mana | |
|---|---|---|---|
| 3 | Frozen Delivery | / |
|
| 3 | Mechanical Training | / |
|
| 3 | Hooked | / |
|
Permanents (11)
| # | Name | Mana | |
|---|---|---|---|
| 2 | Restocking Station | / |
|
| 1 | Armored Jammer | / |
|
| 2 | Aerolith Reef | / |
|
| 3 | Abandoned Depot | / |
|
| 3 | Bug-Out Bag | / |
|
Characters (19)
| # | Name | Mana | |
|---|---|---|---|
| 3 | Sap Sniffer | / |
|
| 3 | Axiom Salvager | / |
|
| 3 | The Grems | / |
|
| 2 | Foundry Engineer | / |
|
| 2 | Paju, Axiom Pilot | / |
|
| 3 | Amelia Earhart | / |
|
| 3 | Dr. Frankenstein | / |
|
| Rarity | Count |
|---|---|
| Common | 24 |
| Rare | 15 |
| Unique | 0 |
| Total Count | 39 (+ 1 hero) |
| Type | Anytime | Initial hand |
|---|---|---|
| Characters | ||
| Spells | ||
| Permanents |
| Format | Is it legal? | Notes |
|---|---|---|
| Standard | Yes | |
| No Uniques | Yes | |
| Singleton | No | |
| Doubles | No | This mode works the same as Standard but requires the use of two different factions. |
| Draft | Yes |
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I was thinking about adding them in place of Coppelia. Also, I was talking to Morco and he suggested Puja instead of Gavroche. I was testing a few hands with the Ajordat feature and noticed that I could do pretty much everything even without having to add any more tokens.
if you use the Station I would play a couple of Sniffer to keep them alive, granting unique cards to lose fleeting (or what you need most)
I was thinking of replacing the others with common ones. If I want to keep the Sniffers, I'll have to remove an Amelia and another card that needs to be defined. I'll definitely try the Sniffer (although I think it'll be stronger if I somehow include the bastions).