Basira Boost

One of the classic Basira Boosts without permanents. Low drops are used to get lines early on, and if they have boosts, we'll try to keep them on the board as long as possible. The Hunger is the meta card of the moment, so it's hard to do without it. Akhlut, on the other hand, is used to keep the opponent's reserve in check. The uniques are designed to increase the boosts on creatures when other characters enter play.

For removal, i chose two Duel of Grit and three Mana Eruption. The single Arcolano Milk serves to give The Hunger the status to win the game.

19/08/2025

Having found two unique 2-drops that allow me to eliminate fleeting from a character, i decided to build the deck around more cards that have seasoned. The two Bravos Vanguard are useful for both seasoned characters and creatures that have grown large (like Akhlut) thanks to Physical Training and boosts gained in other ways.

04/09/2025

IN: +3 Bravos Bladedancer, +2 Issun-bōshi, +2 Helping Hand;

OUT: -2 Haven, Bravos Bastion, - 1 Physical Training, -3 Bravos Bladedancer, -1 Arcolano Milk.

After some testing i decided to remove the landmarks to insert more characters and play more with the idea of ​​making them stay between the field and the reserve as long as possible. I replaced the common Bravos Bladedancer with rare Bravos Bladedancer, i inserted the Issun-bōshi that can be useful as a reserve to have 1 boost and i inserted 2 Helping Hand that serve to support the uniques in my possession.

07/09/2025

IN: +2 Red, +2 Bravos Bladedancer, +2 Arcolano Milk;

OUT: -2 Bravos Bladedancer, - 2 Red, -2 Helping Hand.

*Since i'm playing uniques that cause my characters to lose fleeting, i thought about swapping out two rare Bravos Bladedancer for two Red rares, which, if they work, also let me draw. Finally, i removed Helping Hand and replaced them with Arcolano Milk, which is a great after-you card and also serves as a finishing touch with The Hunger.

For any information or advice, contact me on BGA. My username is Ho0LiG4n.

09/07/2025
363
 
Aggro Disruption Ramp

Stats


Card Type Distribution
Power Distribution
Rarity distribution
Rarity Count
Common 21
Rare 15
Unique 3
Total Count 39 (+ 1 hero)
Probability of drawing
Type Anytime Initial hand
Characters
Spells
Permanents
Format legality 
Format Is it legal? Notes
Standard Yes
No Uniques No This mode works the same as Standard but forbids the use of unique cards.
Doubles No This mode works the same as Standard but requires the use of two different factions.
Draft Yes
Mana curve
Inspired decks
Creator Name
1 private deck
Comments

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