As its name suggests, the goal is to exhaust the opponent.
Whether it's with A Cappella Training, depleting the sideboard, or sabotage... Anything goes to gain card advantage.
Hathor will allow you to bring up important cards from the sideboard, and Ouroboros Inkcaster will allow you to recover Magical Training or Off You Go!
Sleight of Hand will allow you to bring down The Hatter, and once again recover enough to exhaust the opponent.
As for Anansi's stats, he will make the difference if you manage to anchor him.
Hero
| Name | Faction | |
|---|---|---|
| Fen & Crowbar |
|
|
Spells (14)
| # | Name | Mana | |
|---|---|---|---|
| 1 | Sleight of Hand | / |
|
| 1 | Joyride | / |
|
| 3 | A Cappella Training | / |
|
| 2 | Magical Training | / |
|
| 2 | Twinkle Twinkle | / |
|
| 2 | Off You Go! | / |
|
| 2 | Cloth Cocoon | / |
|
| 1 | Small Step, Giant Leap | / |
|
Characters (25)
| # | Name | Mana | |
|---|---|---|---|
| 3 | Martengale | / |
|
| 1 | Snowball Commando | / |
|
| 2 | Haven Seiringar | / |
|
| 2 | Magpeng Hoarder | / |
|
| 3 | Ouroboros Inkcaster | / |
|
| 2 | Tinker Bell | / |
|
| 3 | Hathor | / |
|
| 1 | Bravos Trailblazer | / |
|
| 3 | Anansi | / |
|
| 1 | Magpeng Hoarder | / |
|
| 2 | Aloe Vera | / |
|
| 2 | The Hatter | / |
|
| Rarity | Count |
|---|---|
| Common | 21 |
| Rare | 15 |
| Unique | 3 |
| Total Count | 39 (+ 1 hero) |
| Type | Anytime | Initial hand |
|---|---|---|
| Characters | ||
| Spells | ||
| Permanents |
| Format | Is it legal? | Notes |
|---|---|---|
| Standard | Yes | |
| No Uniques | No | This mode works the same as Standard but forbids the use of unique cards. |
| Singleton | No | |
| Doubles | No | This mode works the same as Standard but requires the use of two different factions. |
| Draft | Yes |
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