V3 : Struggling a lot vs Aggro deck, and Meta is... Aggro ! so : removed 2 Sticky Note Seals and 2 Great Endeavor (Really sad about this one...) and added one more Monolith, and 1 overseer + 2 Foundry Mechanic are back. Still questionning between Gift of Self and Tiny Jail
V2 : New Update with many changes (+ New Uniques !) :
Removing 3 Field Reinforcements and adding 2 Ordis Attorney : more body and way more powerful (but use a Rare slot)
Removing 1 Ordis Overseer
Removing 2 Foundry Mechanic (barely never use the support ability)
Adding 2 Tiny Jail in Rare : Strong removal for a low cost. Can be replaced by Gift of self if more draw is needed : don't know yet
Adding 2 Rallying Call : Way stronger than I though. Really usefull vs asleep (Afanas, Fen, Muna, Lyra Festival...), and also allows you a 1 cost "After You"
V1 : As I said before, too many 3 costs, and struggling vs aggro deck (Afanas and other Sigismar), who are really present in the Meta. Adding some 2 costs + Sabotage thanks to Monolith Legate and removing Sunisa.
So this is my "final" Sigismar Deck, I went top 100 BGA with a list like this but without my Uniques.
You can go for Landmarks (Always Ordis Carrier, and keep Monolith if you play vs a Control deck or if you have a way to reduce the cost.) 1costs are always great, Baba Yaga is stronger openning too. Try to at least win one side if you didn't put Landmark, if one side is behind it is really fine since we have Overseer and other response in mid/late game.
If you are ahead or just a little behind, put Monolith as soon as possible. If you played vs an aggro deck and are really behind, don't even try it will insta loose the game. Play with board, we have strong cards if behind, and try to shut down as many thing as possible to get advantage (Exhaust, Removals, Sabotage...)
We have great answers in Late Game : Ordis Liaison can completly return the game, if you have token generation and just 2/3 others cards on board it is really strong. Gibil is a great add too in Late Game, if even you don't have 2 Landmarks the effect is still great, but obviously even better with 2 Landmarks.
Hero
Name | Faction | |
---|---|---|
Sigismar & Wingspan |
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|
Spells (7)
# | Name | Mana | |
---|---|---|---|
2 | Rallying Call | / |
|
2 | Tiny Jail | / |
|
3 | Teamwork Training | / |
|
Permanents (6)
# | Name | Mana | |
---|---|---|---|
3 | Ordis Carrier | / |
|
3 | The Monolith, Ordis Bastion | / |
|
Characters (26)
# | Name | Mana | |
---|---|---|---|
2 | Foundry Mechanic | / |
|
3 | Ordis Trooper | / |
|
2 | Jack Frost | / |
|
3 | Ordis Overseer | / |
|
3 | Monolith Legate | / |
|
2 | Ordis Attorney | / |
|
2 | Ordis Spy | / |
|
3 | Baba Yaga | / |
|
1 | Foundry Engineer | / |
|
1 | Foundry Engineer | / |
|
1 | Kadigiran Alchemist | / |
|
2 | Ordis Liaison | / |
|
1 | Gibil | / |
|
Rarity | Count |
---|---|
Common | 21 |
Rare | 15 |
Unique | 3 |
Total Count | 39 (+ 1 hero) |
Type | Anytime | Initial hand |
---|---|---|
Characters | ||
Spells | ||
Permanents |
Format | Is it legal? | Notes |
---|---|---|
Standard | No |
Contains a banned card |
ExAlts Championship | No | This mode works the same as Standard but replaces the 3 uniques with 3 extra rares. |
Doubles | No | This mode works the same as Standard but requires the use of two different factions. |
Draft | Yes |
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Hey ! That's an interesting idea, but there is few reasons why I should say I prefer normal version. First, the cost of 5 make it easily removable by Ordis (Sticky Note Seals). Also, I like the early pressure it gets with the 3 cost, early would be harder with the rare version :)
Many changes are coming : new uniques, and Rares replacement. No changes about Landmarks though, but things don't go as well as I want with this V2.