The main gameplan of this deck is to sacrifice small characters to boost Maw and make tokens with Moth Lantern.
The most effective card to keep for early and midgame is Amarok. using Amarok and any card that makes multiple characters you can easily boost Maw four times for a very cheap price, all while Amarok has decent stats itself.
The best cards to use with Amarok are:
This combo gets even better if you have a moth lantern in the expedition with Amarok, doubling the number of sacrifices and boosting Maw even more.
The best cards for removal and utility are cards that have sacrifice effects or cheap characters with an on play effect that can be sacrificd later.
Here are the cards I've used for this:
Once you have enough mana, Small Step, Giant Leap and The Kraken are great ways to finish out the game, or simply use Amarok to boost Maw as much as possible
Update-2/3/25: I've removed Boom and swapped it for spycraft After playing for a while I realized that the rare slot is better used for moth lantern as the cheaper price makes pulling off combos with it much easier. Spycraft is great for a bit of extra value, but it could easily be swapped for any good card draw or removal.
Hero
Name | Faction | |
---|---|---|
Lindiwe & Maw |
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|
Spells
# | Name | Mana | |
---|---|---|---|
3 | Gift of Self | / |
|
3 | Off You Go! | / |
|
3 | Spy Craft | / |
|
2 | Small Step, Giant Leap | / |
|
Permanents
# | Name | Mana | |
---|---|---|---|
2 | Ordis Carrier | / |
|
2 | Baba's Isba | / |
|
3 | Moth Lantern | / |
|
Characters
# | Name | Mana | |
---|---|---|---|
3 | Amarok | / |
|
2 | Ordis Overseer | / |
|
3 | Chrysalis | / |
|
2 | Ordis Cadets | / |
|
3 | Moonlight Jellyfish | / |
|
3 | Tooth Fairy | / |
|
3 | Kuwat, the Dissenter | / |
|
2 | The Kraken | / |
|
Rarity | Count |
---|---|
Common | 24 |
Rare | 15 |
Unique | 0 |
Total Count | 39 (+ 1 hero) |
Type | Anytime | Initial hand |
---|---|---|
Characters | ||
Spells | ||
Permanents |
Format | Is it legal? | Notes |
---|---|---|
Standard | Yes | |
ExAlts Championship | Yes | |
Doubles | No | This mode works the same as Standard but requires the use of two different factions. |
Draft | Yes |
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I see 3 single card draws (conditional with Jellyfish) and 3 more 2 card draws with gift of self. My question is, how often do you find yourself needing cards with this new meta of exhausting/removing? Would replacing Tooth Fairy for Baba Yaga have any value?
This comment makes sense: but drawing into something potentially helpful might not be quite as good as getting rid of something dangerous in reserve. Thank you!