I've had a lot of success with this deck on BGA. It revolves around a pretty bold and unintuitive strategy, but one that actually works:
You want to play rare mana channelling as soon as turn 2. That means you need to ramp on turn 1. Two options:
KEEP RAMPING. Don't hesitate to cast channelling again. You want to either ramp like crazy, or ramp a little and mitigate enemy advance. The more you ramp, the easier it is to control the opponent in late game. Though the more you defend expeditions, the more leeway you have.
In the late game, you will use Sakarabru and Kaibara to slowly but inevitably advance, helped with cheap tempo spells like twinkle twinkle and intimidate. Most often the opponent will loss with many card in hand. But thanks to Atsadi, you will have the gas to match up their resources. You win at that game because you have way more mana. For you, a Sakarabru played from reserve is an after you. With four-stats.
There are two types of uniques you want in the deck: those that ramp, especially good if they have the stats to defend an expedition. Not necessarily advance, but at least deter/prevent the opponent from doing so. And uniques that can be played on turn 1 with a discount support ability such as the one found on Twinkle twinkle, to increase the chances of playing channelling on turn 2. Good luck!
Hero
| Name | Faction | |
|---|---|---|
| Atsadi & Surge |
|
|
Spells (17)
| # | Name | Mana | |
|---|---|---|---|
| 3 | Helping Hand | / |
|
| 3 | Intimidation | / |
|
| 3 | Mana Eruption | / |
|
| 3 | Twinkle Twinkle | / |
|
| 2 | Physical Training | / |
|
| 3 | Mana Channeling | / |
|
Characters (22)
| # | Name | Mana | |
|---|---|---|---|
| 3 | Tiny Jinn | / |
|
| 3 | Chiron | / |
|
| 3 | Haven Bouncer | / |
|
| 3 | Tomoe Gozen | / |
|
| 3 | Mighty Jinn | / |
|
| 1 | Aja | / |
|
| 3 | Sakarabru | / |
|
| 3 | Kaibara, Asgarthan Leviathan | / |
|
| Rarity | Count |
|---|---|
| Common | 23 |
| Rare | 15 |
| Unique | 1 |
| Total Count | 39 (+ 1 hero) |
| Type | Anytime | Initial hand |
|---|---|---|
| Characters | ||
| Spells | ||
| Permanents |
| Format | Is it legal? | Notes |
|---|---|---|
| Standard | No |
Contains a banned card |
| No Uniques | No | This mode works the same as Standard but forbids the use of unique cards. |
| Singleton | No | |
| Doubles | No | This mode works the same as Standard but requires the use of two different factions. |
| Draft | Yes |
| Creator | Name |
|---|---|
| 5 private decks | |
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