This is a low curve variant of the popular Sigismar Ordis deck. Tokens is a misnomer as we are not using many of the rare cards that create cupport tokens off the reserve. Instead, we are using NINE! 1 mana cards in the form of x3 Foundry Mechanic (R), x3 Ordis Trooper (R), and x3 Frog Prince (R). Which is important in the early game. The list looks straightforward but a bit complex to play. Continue for the meta below...
EARLY GAME:
Your opening hand should have a 1 mana and a 2 mana card. You will encounter a lot of combinations in your opening hand. Play a handful of games to really get a handle of your openers. The basic is to try to use1 mana cards to strategically sneak double expeditions in first 3 turns of the game. I mentioned this on all my guides: commit to memory a few popular openers of other decks.
Some notes: 1) Monolith Rune-Scribe fills your reserve. Be careful using this card along with your 1 mana opener. You will be forced to throw away a card on reserve. 2) You will be tempted to keep Ozma as an opener. Resist it! Ozma is a mid/late game card 3) You will be tempted to try to keep and play The Monolith. Ditch it if you have to if it means you can get double expeditions. 4) Foundry Engineer (R) and x3 Foundry Mechanic (R) tries to squeeze efficiency in getting an Ordis Carrier and The Monolith out in the early/mid game. If the combo does not appear, ditch your buildings!
MID GAME:
You will enter the mid game one or two expeditions ahead. During this stage continue slamming down low cost characters to close ut the game by turn 4-6 (think 7 to 9 mana orbs). Your aggressively low curve will allow you to keep the board flooded to close out the game by 'zerging' the board. You will be able to fire off 1 or 2 Ozma triggers (C) or Monolith Legate (C) triggers in this stage to keep card adcantage. Combined with earlier Monolith Rube-Scribe (R) triggers, you should always have more cards than your mana will allow. Keep a tally of the math because you'll want a 1 mana card in hand or off reserve on ODD turns. If you do not close the game by turn 6 - we enter late game.
LATE GAME:
Warning! If we get here, our chances of winning declines significantly. Continue flooding the board and cast Charge! and Teamwork to close things out FAST! Do not settle for ties and stay AGGRESSIVE.
Hero
Name | Faction | |
---|---|---|
Sigismar & Wingspan |
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Spells
# | Name | Mana | |
---|---|---|---|
3 | Charge! | / |
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3 | Teamwork Training | / |
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Permanents
# | Name | Mana | |
---|---|---|---|
2 | The Monolith, Ordis Bastion | / |
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1 | Grand Endeavor | / |
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3 | Ordis Carrier | / |
|
Characters
# | Name | Mana | |
---|---|---|---|
3 | Foundry Engineer | / |
|
3 | Foundry Mechanic | / |
|
3 | Ordis Trooper | / |
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3 | Ordis Cadets | / |
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3 | Monolith Rune-Scribe | / |
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3 | Monolith Legate | / |
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3 | The Frog Prince | / |
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2 | Ozma | / |
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2 | Ordis Gatekeeper | / |
|
2 | Ordis Spy | / |
|
Rarity | Count |
---|---|
Common | 24 |
Rare | 15 |
Unique | 0 |
Total Count | 39 (+ 1 hero) |
Type | Anytime | Initial hand |
---|---|---|
Characters | ||
Spells | ||
Permanents |
Format | Is it legal? | Notes |
---|---|---|
Standard | Yes | |
ExAlts Championship | Yes | |
Doubles | No | This mode works the same as Standard but requires the use of two different factions. |
Draft | Yes |
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