Basira & Bugs

Overview

This Basira deck has a good balance of removal, heavy bodies, and permanents. The uniques I run are Foundry Armorers that generate brassbugs when they receive boosts.

How to play

The deck is primarily 1-3 cost characters other than Atlas. You have to be ready for the removal. During your draw each turn be hesitant not to starve yourself of characters. You typically will have 2 characters and use your late game (7+ mana) turns removing your opponents characters, boosting yours, or playing Atlas. You'll find that you won't win regularly until you can consistently double progress in the mid game. Without really strong uniques, other decks start to overpower this deck. You'll struggle to keep up and will likely only win one expedition per day.

Starting Hand

The first two turns are very important. Getting a double progression on the first turn is a great start. Plan out your first two turns with a 1-cost and a 2-cost such as Tiny Jinn and Chiron. I almost never keep removal cards like Intimidation or Mana Eruption.

What I've Tried

I previously ran rare Bravos Bladedancer with less removal but found that my boosted Bladedancers were constantly being removed by sabotage. Basira decks tend to lean towards boosting small bodies which are prone to easy removal such as "Off you go".

Cards with Draw

I tried to play this deck with both rare and unique versions of Ozma to get more draw. It certainly helped before I had the uniques that I run now, but this deck doesn't rely on individual cards therefore I only find myself playing Ozma hoping that I'd get a removal spell quickly after my opponent put out a big landmark or character.

Sun Wukong

Rare Wukong was a card I thought I could put into a Basira deck to help with card draw. If I was able to play a card from reserve for a few turns, I wouldn't burn through my hand and I could hold onto my Bouncers for the right moment. As it turns out, 4 cost from reserve just doesn't work. I found it to be too expensive at the start because I couldn't double progress on turn 1 or 2.

Uniques

Bravos uniques can be hard to judge. You want to stay in the 1-4 cost range and be very careful of giving any advantage to your opponent such as draw, resupply, or more mana orbs. I would balance your 3 uniques between one 2-cost with +Draw such as Ozma, one 3-5 cost with removal and boost or double removal such as Dorothy Gale, and one 3-4 cost that spreads boosts to multiple characters.

11/19/2024
334

Hero

Name Faction
Basira & Kaizaimon Bravos

Spells

# Name Mana
3 Helping Hand /
2 Physical Training /
2 Intimidation /
3 Mana Eruption /
1 Twinkle Twinkle /

Permanents

# Name Mana
3 Haven, Bravos Bastion /
2 Kelon Cylinder /

Stats


Card Type Distribution
Rarity distribution
Rarity Count
Common 21
Rare 15
Unique 3
Total Count 39 (+ 1 hero)
Probability of drawing
Type Anytime Initial hand
Characters
Spells
Permanents
Format legality
Format Is it legal? Notes
Standard Yes
ExAlts Championship No This mode works the same as Standard but replaces the 3 uniques with 3 extra rares.
Draft Yes
Mana curve
Comments

Login to use this feature!
Login