The finalized version of my Basira Boost & Draw deck, with which I'm having great success on local tournaments and on BGA, hovering around 1700-1750 in Elite.
Ideally, you want a starting hand with Tiny Djinns to ramp up quickly, to be flexible with your mana reserve, and to try to build a card advantage with the unique draw/boost-oriented cards and the Mighty Djinns.
Mana eruption is there to counter major opponent threats, and you shouldn't hesitate to use it, as the Djinns are there to make up for lost mana.
The most difficult matchups are against Yzmir, because of the numerous “Off You Go! It is possible to sabotage them with the help of Bravos bouncers.
Knowing how to use Helping Hand is key. The card is very flexible, an almost free “After You” effect that triggers Basira's power. You can use it on a Mighty Djinn to continue generating card advantage, on an unboosted "from the hand" Tiny Djinn to avoid sabotage and get mana quickly, etc...
PS : these are my Uniques, but everything with draw/boost (with no/low conditions on it) would work well
Hero
| Name | Faction | |
|---|---|---|
| Basira & Kaizaimon |
|
|
Spells (8)
| # | Name | Mana | |
|---|---|---|---|
| 3 | Helping Hand | / |
|
| 3 | Intimidation | / |
|
| 2 | Mana Eruption | / |
|
Permanents (3)
| # | Name | Mana | |
|---|---|---|---|
| 3 | Haven, Bravos Bastion | / |
|
Characters (28)
| # | Name | Mana | |
|---|---|---|---|
| 3 | Issun-bōshi | / |
|
| 2 | Tiny Jinn | / |
|
| 3 | Bravos Bladedancer | / |
|
| 3 | Red | / |
|
| 3 | Chiron | / |
|
| 1 | Ozma | / |
|
| 1 | Axiom Salvager | / |
|
| 1 | Ozma | / |
|
| 1 | Bravos Vanguard | / |
|
| 3 | Haven Bouncer | / |
|
| 2 | Haven Warrior | / |
|
| 2 | Bravos Vanguard | / |
|
| 3 | Mighty Jinn | / |
|
| Rarity | Count |
|---|---|
| Common | 21 |
| Rare | 15 |
| Unique | 3 |
| Total Count | 39 (+ 1 hero) |
| Type | Anytime | Initial hand |
|---|---|---|
| Characters | ||
| Spells | ||
| Permanents |
| Format | Is it legal? | Notes |
|---|---|---|
| Standard | No |
Contains a banned card |
| No Uniques | No | This mode works the same as Standard but forbids the use of unique cards. |
| Singleton | No | |
| Doubles | No | This mode works the same as Standard but requires the use of two different factions. |
| Draft | Yes |
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