Basic game plan is to get Auraq activation T4/T6/T8 and win. Mana accelerationor or multiple 1 drops can speed up the process.
The deck plays only characters with a 0 stats, activating Auraq gets you 1 counter back.
The deck is a mix of Aggro/combo. Uniques to try should be very good etb arrow effects like card draw or anchored.
Update 22/08: replaced tracer with disciple and removed all the average cost cards to go up in asmodeus and apotheosis. The 3 skald should be uniques.
Archive:
Update 15/08: added Tanuki, necessary in the haven meta. Alongside sandman and croupier their effect from hand make them easy to improve with a unique. I still need to find the right balance for the mana curve.
Hero
Name | Faction | |
---|---|---|
Auraq & Kibble |
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|
Spells
# | Name | Mana | |
---|---|---|---|
3 | Mind Apotheosis | / |
|
Characters
# | Name | Mana | |
---|---|---|---|
3 | Mighty Jinn | / |
|
3 | Martengale | / |
|
3 | Ouroboros Trickster | / |
|
3 | Hathor | / |
|
3 | Asmodeus | / |
|
3 | Hydracaena | / |
|
3 | Studious Disciple | / |
|
3 | Lyra Skald | / |
|
3 | Esmeralda | / |
|
3 | Lyra Navigator | / |
|
3 | The Hatter | / |
|
3 | Paper Herald | / |
|
Rarity | Count |
---|---|
Common | 24 |
Rare | 15 |
Unique | 0 |
Total Count | 39 (+ 1 hero) |
Type | Anytime | Initial hand |
---|---|---|
Characters | ||
Spells | ||
Permanents |
Format | Is it legal? | Notes |
---|---|---|
Standard | Yes | |
ExAlts Championship | Yes | |
Doubles | No | This mode works the same as Standard but requires the use of two different factions. |
Draft | Yes |
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