Basic game plan is to get Auraq activation T4/T6/T8 and win. Mana accelerationor or multiple 1 drops can speed up the process.
The deck plays only characters with a 0 stats, activating Auraq gets you 1 counter back.
The deck is a mix of Aggro/combo. Uniques to try should be very good etb arrow effects like card draw or anchored.
Update 22/08: replaced tracer with disciple and removed all the average cost cards to go up in asmodeus and apotheosis. The 3 skald should be uniques.
Archive:
Update 15/08: added Tanuki, necessary in the haven meta. Alongside sandman and croupier their effect from hand make them easy to improve with a unique. I still need to find the right balance for the mana curve.
Hero
| Name | Faction | |
|---|---|---|
| Auraq & Kibble |
|
|
Spells (3)
| # | Name | Mana | |
|---|---|---|---|
| 3 | Mind Apotheosis | / |
|
Characters (36)
| # | Name | Mana | |
|---|---|---|---|
| 3 | Martengale | / |
|
| 3 | Studious Disciple | / |
|
| 3 | Paper Herald | / |
|
| 3 | Ouroboros Trickster | / |
|
| 3 | Lyra Skald | / |
|
| 3 | Esmeralda | / |
|
| 3 | Lyra Navigator | / |
|
| 3 | Hathor | / |
|
| 3 | Mighty Jinn | / |
|
| 3 | The Hatter | / |
|
| 3 | Asmodeus | / |
|
| 3 | Hydracaena | / |
|
| Rarity | Count |
|---|---|
| Common | 24 |
| Rare | 15 |
| Unique | 0 |
| Total Count | 39 (+ 1 hero) |
| Type | Anytime | Initial hand |
|---|---|---|
| Characters | ||
| Spells | ||
| Permanents |
| Format | Is it legal? | Notes |
|---|---|---|
| Standard | Yes | |
| No Uniques | Yes | |
| Singleton | No | |
| Doubles | No | This mode works the same as Standard but requires the use of two different factions. |
| Draft | Yes |
| Creator | Name |
|---|---|
| 1 private deck | |
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