I have been meddling with Auraq & landed on this concept. The idea is pretty straight forward. Pick up the cards that share similar stats spikes to strengthen my presence on 3 regions Forest/Mountain/Forest&Mountain. The game plan is to start aggressively (ideally Martingale or inkcaster T1), ideally ramp on turn 2 with Djinn and possibly land a first Hydracaena turn 3. Auraq ability should be available by turn 5 consistently, but you can activate it as soon as turn 4. I would advise to hold on it if the opponent doesn't have a permanent or an anchored character as you could hit a few spells and lower the efficiency of the ability, turning it into a simple draw. If Auraq's ability lands a strong body for free, it's time to set up an Ether. If it hits an Ether, GG you can keep on playing your characters and enjoy 3 draws per turn. The goal is to advance the expeditions even if we can't block the ennemy and block them on the lands where we have stats spikes.
Held
Name | Fraktion | |
---|---|---|
Auraq & Schnurre | Lyra |
|
Zauber
# | Name | Mana | |
---|---|---|---|
3 | Schlaf, Kindlein, schlaf | / |
|
2 | Stoff-Kokon | / |
|
2 | Zaubertraining | / |
|
2 | Farben-Falle | / |
|
Bleibende Karte
# | Name | Mana | |
---|---|---|---|
2 | Äthersplitter | / |
|
Charaktere
# | Name | Mana | |
---|---|---|---|
3 | Mächtiger Dschinn | / |
|
3 | Martengale | / |
|
3 | Ouroboros-Schwindlerin | / |
|
3 | Hathor | / |
|
3 | Tanuki | / |
|
3 | Ouroboros-Tintengießerin | / |
|
3 | Der Hutmacher | / |
|
2 | Asmodeus | / |
|
2 | Yong-Su, Grünweber | / |
|
3 | Hydracaena | / |
|
Rarität | Zählung |
---|---|
Gewöhnlich | 24 |
Selten | 15 |
Einzigartig | 0 |
Total Count | 39 (+ 1 hero) |
Typ | Jederzeit | Starthand |
---|---|---|
Charaktere | ||
Zauber | ||
Bleibende Karte |
Format | Ist es legal? | Notizen |
---|---|---|
Standard | Ja | |
ExAlts-Meisterschaft | Ja | |
Draft | Ja |
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