Feed the Maw

The main gameplan of this deck is to sacrifice small characters to boost Maw and make tokens with Mottenlaterne.

The most effective card to keep for early and midgame is Amarok. using Amarok and any card that makes multiple characters you can easily boost Maw four times for a very cheap price, all while Amarok has decent stats itself.

The best cards to use with Amarok are:

This combo gets even better if you have a moth lantern in the expedition with Amarok, doubling the number of sacrifices and boosting Maw even more.

The best cards for removal and utility are cards that have sacrifice effects or cheap characters with an on play effect that can be sacrificd later.

Here are the cards I've used for this:

Once you have enough mana, Der Krake is a great way to finish out the game, or simply use Amarok to boost Maw as much as possible

Update-2/3/25: I've removed Boom and swapped it for spycraft After playing for a while I realized that the rare slot is better used for moth lantern as the cheaper price makes pulling off combos with it much easier. Spycraft is great for a bit of extra value, but it could easily be swapped for any good card draw or removal.

Update-2/23/25: Boom is back, and ordis carrier is out. Playing the carrier always felt like too much of a tempo loss for a fairly weak effect, and more removal was definitely necessary. Subbing boom for banishing gate and move babas isba to rare would also work well.

Update-3/22/25: Added Ysmir Stargazer in place of boom. As good as boom is, it can be tricky to use at times, and stargazer has been a lifesaver. the extra boost from stargazer can be like a double sacrifice for maw, but the best way to use them is with Amarok, making it one of the only ways to get extra stats in Amaroks expedition.

Update-6/3/25: The new set is here! there is not many cards in the set that work too well with this strategy, and I think the cards we got the can sacrifice are pretty weak. however, the new scout mechanic works great if Amarok is out, because he can sacrifice them before they are sent to reserve.

Update-10/19/25: a few things have changed, and we have new cards from skybound odyssey, Kali and Mottenkollision may be temporary inclusions, but they work well with the deck. Lockmotte is very interesting, and while it is matchup dependent I think its good enough to play.

19.10.2025
3709
 
Midrange Combo Token

Statistik


Kartentypverteilung
Power Distribution
Seltenheitsverteilung
Rarität Zählung
Gewöhnlich 24
Selten 15
Einzigartig 0
Insgesammte Zählung 39 (+ 1 Held)
Wahrscheinlichkeit der Zeichnung
Typ Jederzeit Starthand
Charaktere
Zauber
Bleibende Karte
Formatlegalität 
Format Ist es legal? Notizen
Standard Ja
No Uniques Ja
Singleton Nein
Doppelte Nein Dieser Modus funktioniert genauso wie Standard, benötigt jedoch zwei verschiedene Fraktionen
Draft Ja
Manakurve
Inspirierte Decks
Ersteller Name
bupr Yzmir Sac
Füge 2 Decks hinzu
Kommentare

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Potaytoe13

This comment makes sense: but drawing into something potentially helpful might not be quite as good as getting rid of something dangerous in reserve. Thank you!

  • 0
  • 1 Jahr her

Wander44

As far as card draw goes, I don't often run into problems. The resupply on spycraft is also helpful for moving through the deck, and I've found the best way to deal with removal is to have enough of your own to make up for it.

  • 0
  • 1 Jahr her

Wander44

I think Baba Yaga definitely could be a great option, but drawing into something potentially helpful might not be quite as good as getting rid of something dangerous in reserve. No mater what you choose having targets for sacrifice is what's important.

  • 1
  • 1 Jahr her

Potaytoe13

I see 3 single card draws (conditional with Jellyfish) and 3 more 2 card draws with gift of self. My question is, how often do you find yourself needing cards with this new meta of exhausting/removing? Would replacing Tooth Fairy for Baba Yaga have any value?

  • 1
  • 1 Jahr her