Basic game plan is to get Auraq activation T4/T6/T8 and win. Mana accelerationor or multiple 1 drops can speed up the process.
The deck plays only characters with a 0 stats, activating Auraq gets you 1 counter back.
The deck is a mix of Aggro/combo. Uniques to try should be very good etb arrow effects like card draw or anchored.
Update 22/08: replaced tracer with disciple and removed all the average cost cards to go up in asmodeus and apotheosis. The 3 skald should be uniques.
Archive:
Update 15/08: added Tanuki, necessary in the haven meta. Alongside sandman and croupier their effect from hand make them easy to improve with a unique. I still need to find the right balance for the mana curve.
Held
Name | Fraktion | |
---|---|---|
Auraq & Schnurre |
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|
Zauber (3)
# | Name | Mana | |
---|---|---|---|
3 | Geistige Durchdringung | / |
|
Charaktere (36)
# | Name | Mana | |
---|---|---|---|
3 | Mächtiger Dschinn | / |
|
3 | Martengale | / |
|
3 | Ouroboros-Schwindlerin | / |
|
3 | Hathor | / |
|
3 | Asmodeus | / |
|
3 | Hydracaena | / |
|
3 | Eifriger Schüler | / |
|
3 | Lyra-Skalde | / |
|
3 | Esmeralda | / |
|
3 | Lyra-Navigatorin | / |
|
3 | Der Hutmacher | / |
|
3 | Papierbote | / |
|
Rarität | Zählung |
---|---|
Gewöhnlich | 24 |
Selten | 15 |
Einzigartig | 0 |
Total Count | 39 (+ 1 Held) |
Typ | Jederzeit | Starthand |
---|---|---|
Charaktere | ||
Zauber | ||
Bleibende Karte |
Format | Ist es legal? | Notizen |
---|---|---|
Standard | Ja | |
ExAlts-Meisterschaft | Ja | |
Doubles | Nein | This mode works the same as Standard but requires the use of two different factions. |
Draft | Ja |
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